

Modding Manually takes a lot of time and Very Careful Planning. I probably would have seemed to write a book if I tried. The machines do it faster and some say more reliably. It's not scary or impossible, it just takes dedication, reading up on the mod pages and knowing what you are doing and when. Until you have an intimate knowledge of where every thing is and how it affects everything else. Цитата допису Ihateeverybody:To answer the OP. Never let anything copy over your XP32 Skeliton files (if you install it). The * in front of the mod you want to enable needs to be to the RIGHT of this field. You can tell where it is by arrow keying past it (it will take two presses to get to the next character). Here is another In the Plugins file there is invisable field between mods that can exasperate manually enabling mods. Never use the ingame mod manager for anything but creation club content. My opinion is if you don't plan to spend hundreds or thousands of hours with the game modded, just use a mod manager. Even though I have installed XP32 Skeliton literally HUNDREDS of times, I still stress every time it updates and keep backups of the last version. Even then you will likely screw up (I still do).

Learn how to read a mods FOMOD XML (because most mods have them).

Manually Installing your mods Locks you to 1 Mod Load-Out and forces you to use the same Load Order for each character you make. Manual Modding your game always runs the risk of you having to totally reinstall the game to clean the data folder because the file system gets so buggered from installing and uninstalling mods that your game crashes every time you launch it.Īnother great thing about using Vortex or MO2 is that you can create Different Profiles and have a different Mod Load-out for Each Profile. Both Managers use a Virtual Folder System that prevent corruption of the game's data folder. Many of us Modding Veterans used to manually install our mods and when Mod Organizer 1 came along, it was like a weight was lifted from our shoulders. Using Vortex or Mod Organizer 2 removes that step by remembering what is over-written by what. If you add one mod and then another mod wants to Over-Write files of another mod, you have to keep track of what files get over-written in case you want to reverse that and restore those files. It's best to use a Mod Manger program like Vortex or Mod Organizer 2 for your mod installations.
